Introducing 3DBug!

It was October 24, 2024 when we wrote here about a big top-secret project involving Joomla. After over 600 hours of development and promotional efforts, we are pleased to announce that 3DBug is finally here and available on the Joomla Extensions Directory!

This is, of course, a huge achievement and an important milestone.

What is 3DBug?

3DBug is a component that you install on your Joomla website. It lets you use graphics of any sort to build a “world”. Within the world, you position “rooms”, and within the rooms, you position “assets”. Rooms and assets can be associated with various digital media, including 3D models and scans (a.k.a. “gaussian splats”). Furthermore it lets your world integrate with any content in Joomla.

Virtual tour with 3-D room view built with 3DBug Joomla component
Virtual tour with 3-D room view

The end result is a versatile multimedia display and navigation system which can be used for virtual tours, games, e-Learning, galleries, site maps, and e-commerce, among other things. A more detailed description can be seen on the 3DBug website.

Why does it exist?

Over the years, Confidant gained experience with a number of very interesting projects:

As time went on, a question began growing in Allan’s little brain: Is there any way I can combine all of this experience into a single product?

Screen shot showing a map using SVG graphics being displayed in the 3DBug component administration context
3DBug administration interface with an SVG map

The dreams became more vivid, and as plans began to take root, there were other fortunate developments rapidly advancing in technology.

  1. The Joomla Component Builder tool released some major updates which supported the latest version of Joomla.
  2. A.I. was becoming a very useful tool for debugging and solving complex coding challenges.
  3. Gaussian splat technology has been rapidly advancing as the new standard in immersive 3-D web graphics.

The result of these three factors was that the project, which normally would require a large multi-disciplinary team, was streamlined into something which could be handled by a single person with spare hours over the course of about 18 months. So here we are celebrating!

3DBug combines 3D graphics with your shopping cart system
Integration with shopping cart

What does the future hold?

It seems that this was an interesting enough project that Allan was accepted to be a speaker at the Joomla World Conference 2026 in Potsdam, Germany. Leading up to that time, we will be very busy enhancing documentation, securing development and/or marketing funding, and doing promotional activity. It remains to be seen whether 3DBug itself will be a profitable long-term business or simply a nice portfolio piece.

If you have any need for this tool or have a custom application idea, please get in touch. We’ll be happy to explore a solution for you!

My Flash Navigation Experiments

I spent a lot of time experimenting before I finally published the current version of my website.

I was excited about using interactive 3D worlds as a basis of information discovery. I experimented with simple scenes in Papervision3D like below, where the user can drag objects around. As you can see, the performance was really bad even with low-res images. Since that time Flash 3D engines such as Away3D have started using Stage3D to their advantage, so I imagine they would perform better than this one.

[swfobject]120[/swfobject]

Another idea I had was using face tracking as a navigation method. Again, this didn’t perform as well as I wanted and the file size was too large to get a nicely detailed tree. Allow Flash to access your camera to see how it works.

[swfobject]116[/swfobject]

Here is the interface I almost used in the end, but then abandoned when I decided to retrofit the site to use my branded-wood-disc logo. I like that no actual buttons are used, but it maybe wasn’t 100% intuitive.

[swfobject]118[/swfobject]

These are already a few years old now (c. 2009) and I’m still not certain that HTML5 could do face tracking or shape tweening the same way I’ve done here, and have it useable in the majority of browsers. Some day it will, but kudos to Flash to giving this to us so early on.